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(1 edit) (+1)

Honestly, my brain registered the (x,y) axis lines on the video graphic before it even registered the theme, so changing the relative scale of objects spawned from that. "Stealing" the size was initially just a cheap visual indicator to save time on developing UI, and the realization it could be a platforming mechanic occurred later. Thanks for playing!

everything are easy to do, BUT!!!!  connect character scale with object is legend thing, high clap for you