Awesome project!
I loved going from being vermin to basically ruling the dungeon. Switching between eyes is a great find, and I was very glad to see that movement direction gets adjusted to the current active eye.
It'd be cool to adjust turn rate based on the player's body plan (leg placement), though.
Viewing post in Expanding Amalgam jam comments
Yeah, I actually had a lot more planned and 3d modeled, but it was such a buggy mess, that I decided that a smaller working game was better than a giant buggy one. I wanted to do a bit more with the legs and how they worked, but it ended up just being to confusing for people just picking up the game. Glad you had fun with it!