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Thank you so much for your honest feedback!

I think what I should do, if I decided to update the game, is also tell the player what statistics dropped as well as have what rose. I should definitely have more of a benefit in talking to Cinnaroll - initially, I put it in as a way to show the player what they need to do in order to raise their vitality (if Cinnaroll looks sad and you talk to her, chances are, she'll say she'll need to meditate). Still, now that I'm thinking about it, the feature is a bit flimsy. I oughta add more to that.

Haha, with the meditation, my husband said the same thing. Unfortunately, I didn't have enough time to make a separate animation for Cinnaroll meditating within the two weeks...although that doesn't necessarily mean I can't make them now. That's another thing I can do, at the very least, make a new meditating animation for her.

I didn't even think about the text and how it functions like that! You've got a good point - it should just show all of the text in one click rather than immediately move on to the next line of text. I had a lot of trouble learning how to implement a typewriter scroll-like text thing, I didn't even think about how I usually see text in other games as well. I'll have to see if I can implement that - having it show a the whole line of text in a click, that is.

As for knowing how to get a higher score, maybe I should add some sort of way of knowing what the value of your stats have to be to pass all of the obstacles...would that be making the game too easy, though...? I'm honestly not sure. At least I'm glad to hear that you think the game is fair, that's good.

Once again, thank you so much for your honest feedback! I really learned a lot from what you had to say.