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This is just a GREAT game. Great graphics, music and gameplay. Reminds me of the cult anime of the 90s. It's already very enjoyable to play. I can't wait for customization and more levels. I think p2p would look interesting too. I'll definitely buy this on PC and it would also be cool to have controller support or if it was available on Nintendo Switch.

From the gameplay, I would like to see two more things:

- Weapons like a tank cannon or something similar. With a long reload and high projectile speed. A gauss cannon, for example, or just a tank cannon. This would open up such sniper gameplay.

- Different types of accelerators in the game. The one that is currently available by pressing the shift button is an accelerator with medium speed and medium energy reserve. I would like another type of accelerator that allows you to dodge: high speed, but a small energy reserve.

Glad you liked it, thank you for playing and the ideas!

Reminds me of the cult anime of the 90s.

That was indeed a lot of the inspiration, it'll be much more apparent once I get cutscenes in.

I think p2p would look interesting too.

Multiplayer would be a lot of fun but also very difficult for me to program on my own. I'll need to recruit some people to help with the networking code,  it's something I have almost no experience with.

- Weapons like a tank cannon or something similar. With a long reload and high projectile speed. A gauss cannon, for example, or just a tank cannon. This would open up such sniper gameplay.

I'm thinking there will be a chargeable railgun weapon that can go through a dozen buildings on screen. An actual tank cannon and shotgun is planned as well, though I'll need to figure out how to balance them with the other weapons.

- Different types of accelerators in the game. The one that is currently available by pressing the shift button is an accelerator with medium speed and medium energy reserve. I would like another type of accelerator that allows you to dodge: high speed, but a small energy reserve.

Definitely going to have different engines with various boost levels - I like the sound of "accelerator", I might just call it that. Eventually there'll be water in levels, so it might help to also have ones with different performances for different kinds of terrain.