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The game features an interesting concept, blending shooter mechanics with the ability to scale objects by shooting them. It reminded me a bit of Portal, as it feels more like a puzzle game than a typical speedrunner. While I found the level with the emergency cars a bit too challenging, the overall experience is very cool.

Given that it was developed in just 48 hours, the amount of content and levels is impressive.

Thanks for the feedback! It would be useful to know which exactly part of the level became challenging!

Also, if somebody who reading this didn't check Sealestial Games game - you definetely should!