My feedback for Alone in the Dark?:
What your game does well:
The jump height is characteristic of the outer space setting.
The player has a clear objective throughout the game.
What your game doesn't do well:
Your game doesn't teach the player the controls at any point. Any players who aren't familiar with WASD or Arrow Control schemes won't know what to do.
Your game doesn't incorporate the theme 'inside out'. The player actions, goal, and objects formulate a play experience where the player must simply collect all items in the area.
Areas of Opportunity:
If this game's interpretation of the theme is a reference to the fear emotion and the Disney film about emotions, I recommend going all in on selling the fear factor. Right now the player is in the dark with limited view being chased by ghosts. They have no form of navigation, but they can run really fast. What other elements can you add to the game to make it really scary?
On top of that, what are some ways you might be able to incorporate the theme into the player actions or goals? Perhaps the player's speed is regulated by a stamina meter; they'd have to preserve it otherwise the ghosts are faster than them
I hope this feedback helps!