Hello again. Currently designing Doggos, who for some reason, was dreaded by me the most, even though it wasn't as boring and dumb as I expected. Just realised you probably all like the doggos because they're cuddly and puppy. Anyway, since it's a day before a month before Christmas, I want to talk about something for a bit, but before we do that, I want to talk about the glitch again. You know, the one with Phonty. Anyway, I came across the glitch again and decided to delve deeper into it. Apparently, if you lure Phonty to the door at the end of the small corridor near his room, there's two great big holes leading to Unreal Engine's big black void, and he won't be able to get in. Strange, right?
So as it turns out, when he destroys the doorframe, the place where it is gets completely blocked off and nonexistent, leaving only a wooden wall in it's place. I've come up with a hypothesis as to why:
Doorframes are just holes in the walls that you can walk through. When Phonty destroys a doorframe and goes through it, the doorframe is replaced with a massive, open, broken hole, and the doorframe object and door as well as pieces of the wall go flying. When Phonty does it to this door, the wall isn't wide enough to support the existence of the broken hole, so as the doorframe vanishes, instead of the broken hole existing in it's place, it gets shifted to somewhere where it fits, which is on another wall, as you can see there, stranding Phonty on the other side, as I've managed to see by standing on the edge of the bottomless cliff into the void and peering around the corner, to see Phonty trying to reach me as close as he can since there's a barrier in the way of his closest path to me. Anyway, he's trying to get as close as he can to me, but instead of rerouting (or even just breaking through the wall), he just goes into a room adjacent to my own in a bid to decrease the distance between him and me. Idiot...
He still finds his way to you though.
It's strange. My first encounters usually make me jumpy and anxious to face them again, but now I'm just able to casually stare at Phonty and Natural Viktor head-on and walk backwards. What's with me? No wonder Viktor Strobovsky in the comments wants the floor flooded with blood, which by the way is distracting and is just, for the sake of it, redundant and forced. I mean, there's no real reason there should be blood on the floor, except if there's a leakage, and if that's implemented, mrdrnose has more lore to make up. And even though he's open to suggestions, the one thing you probably shouldn't do is try to convince him to change and add to the story and characters to your will. Hehe. Well, I also took advantage of multiple item spawns while trying to take these screenshots.
お前はもう死んでいる。
何
Anyway, it's almost Christmas. So if you haven't done anything yet, I have some suggestions for last year's (or New Year's) DLC. It's not gonna be much, but at least we'll have a more polished version of AEWVSCC this Christmas, if not something else you want to do.
First off, do some updates so the graphics are like in the latest version of AEWVS, make the HOME button return you to the intended main menu instead of the original one for AEWVS, and put Viktor's clothes next to the doughnuts instead of a message, I guess. There's also a glitch where if you start before the ending, 15 trees and 16 decorated trees will be finished, which can only be fixed if one of the trees comes out and gets put back in, or every spot is actually filled. You should also add a True Bad Ending for ruining the party. Here will be the changes, in order:
- Gingerbread-Men don't spawn and Erie doesn't do any trees until you've spoken with Laura.
- You can combine heads and bodies together, as well as consume them for stamina. (Which will be useful in a monotonous task of rushing around and decorating the school.)
- If Laura catches you combining heads and bodies together or dropping decorations in front of the Gingerbread-Men (so they pick them up less than a second later), you will be punished.
- If you undergo the last punishment, Laura's costume will suddenly become Mega Gardevoir (and Laura will have the original anger effects from AEWVS) and the Bad Ending screen will show Angell's stew on the table.
- When all of the trees in the rack room are gone and Erie is sad, preventing her from spawning infinite trees, the Gingerbread-Men will focus on throwing away the decoration packs and any stray decorations on the floor, in trash bins or put up, and there will be 5 (or less) minutes until Laura realises something's up, checks the rack room and sees that there are no trees, by which point she'll automatically go to you to give you the last punishment.
- Once all the decorations are in the cracks, a True Bad Ending will ensue, which will be a bit like the 666 ending.
I'll also attempt to anonymously post a letter to Santa asking for AEWVS to become more popular, like it used to be before it became good. It might be the most stupid idea in the history of the planet, but trust me, it's also the most revolutionary.
WAIT, NEVERMIND, I FORGOT AGAIN, SORRY -25/12/2019