So, it wouldn't let me change the font size naturally. It let me change to a bigger font by messing with the files, but that broke some stuff.
Ended up switching to the slightly more legitible but more boring Open Sans and adding the following code to the gui file:
define gui.dialogue_text_outlines = [ (3, "#000005", 0, 0) ] define gui.dialogue_outline_scaling = "linear" define gui.charaters_text_outlines = [ (3, "#000005", 0, 0) ] define gui.characters_outline_scaling = "linear" style say_label: outlines [ ( 3, "#000005", 0, 0) ] outline_scaling "linear"
Not a perfect fix, but makes it legible. Will try to start a new playthrough tomorrow now that it's workable on my laptop.