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(3 edits) (+1)

Loved it! Super tense. Around the 3000s is when my palms started to sweat a little (there’s one part with a long jump to an enemy off-screen that gave me a good scare). All-around really solid, the art and animations were great. If I had one piece of feedback, I think I’d consider adding like an extra 0.1 seconds more “cotoye time” to the jump, it felt like sometimes I’d eat a jump input by being off the platform by a little bit when I jumped, the current coyote time feels a little on the tight side. Loved the tilesets you made too. The grass area with the light filtering from the trees in the background looked great.

(I think my final time was 2:24)

Great job!

Thanks for playing <3