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Damn impressive! Is that 'real' 3d or faked somehow? Must be tricky in pico!

Thank you. :) It’s kind of real 3d? The way I’m drawing it is actually pretty simple. I’m just storing a table of tables for each integer z/depth value, then each of those tables store a bunch of functions that can be called to draw something to the screen. Calling the functions from back to front ends up being similar to just all sprite stacking.