Really the only MAJOR complaint that keeps me from recommending the game is that the sharks have no indication that they're small enough to eat, I've died at least ten times now to sharks I 100% should be big enough to eat.
Maybe have them look nervous or scared when you're big enough. Either that or make it so that if you're both roughly the same size, you'll bonk each other aside instead and neither gets eaten.
Outside of that, minor issues and observations:
- Too easy to get pinballed in the game, bounced off of something and into something else. Namely into sharks most of the time
- I don't like that the game doesn't really tell you anything, like I don't know why you can feed the mermaids, and I don't know what the "fish mode" or what the mode with the halo is, and there's nothing telling you that the eel and squid abilities are activatable or how to activate them (or what they're even for, which I still don't get.) I hear the other mermaids have abilities or something, but the game doesn't indicate that either.
- The scale grows to a point where dodging stops being viable and you just kinda accept what happens, you get like 3 frames to dodge stuff coming from off-screen. (Feels like it should zoom out as you grow, but it doesn't. Glitch, or intended?)
- 10k points is weird. When I first started playing, I was regularly getting 9.5k points at around the point where the mines and pufferfish showed up, then I'd always die (once at like 9.99k, too). I then did the minigames and returned back to the main "story" and then I'm suddenly down to 5k by the time I reach the mines, despite playing better and eating more food (finally eating sharks too). I got confused, tried some more, now I can't break 3k at all, my last run was 1.9k at the mines. Feels like some math somewhere completely broke, I'm getting higher multipliers now than I used to too.
- Kinda sucks that "unlocking" mermaids doesn't unlock them.
- The game's very repetitive, especially considering the slow start every run has, nibbling away at the tiny fish.
- If ONE more shark bounces off a coral piece into me, I'm rating this game one star, that's more RNG than I can tolerate.
- Pufferfish and eels have their moments where you can't grab them, and the game implies that you're supposed to time your attempts to grab them, but we can't time them because there's no horizontal movement, so it's more RNG than "skill."