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Already tons of fun in this early stage, shooting feels great. Rotary feels the best of all weapons but it also seems the weakest?

Just needs a lot of unlockables and I'll be hooked for hours. Dash, jump, shield, smoke grenades, stealth, deployable minefield, sidegrades and upgrades :]

I see the tracks from lion eats tonight are back, they fit great here.

And lastly the artstyle is very nice, especially that last pic on the game page. What are those, tactical abs? I'm on board

A bangin' soundtrack to match would be great but I can always put something on myself in the background

(1 edit) (+1)
Already tons of fun in this early stage, shooting feels great. Rotary feels the best of all weapons but it also seems the weakest?

Cheers for playing! Rotary cannon is pretty poor indeed; I admit I kind of nerfed it compared to an older build since it basically made the autocannon unnecessary, but in hindsight it's much too weak now. I'm solving this problem by making it dual fire like the autocannon, next build it'll be way more fun to use.

Just needs a lot of unlockables and I'll be hooked for hours. Dash, jump, shield, smoke grenades, stealth, deployable minefield, sidegrades and upgrades :]

There's going to be more weapons and unlockables, including grenades with maybe different types (EMP, smoke, thermite, etc)

I see the tracks from lion eats tonight are back, they fit great here.

Glad you noticed the track effects are from TLET, I ended up reusing them since their code was already perfect, haha.

What are those, tactical abs?

They sure are!

A bangin' soundtrack to match would be great but I can always put something on myself in the background

Indeed, a lot of people have been asking for a soundtrack to go with it. I've composed a few tracks myself such as the main menu and mission end tune, but I'll probably need to recruit some real composers since music isn't something I have a lot of experience with. Thanks again for playing and the feedback, it's much appreciated!