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Interesting concept, I had fun while playing :) 

I reached level 7 and it was fun to see many towers shooting to the shadows but once they spawned in 3 walls at the same time I couldn’t fight back haha

The control camera felt a bit weird at the start but feels normal after the first few rounds. The sounds remind me of old games which I liked but can be a bit shocking at the start due the 3D visuals. And I liked that the size of the bullet depends on the size of the tower.

I would like a grid with smaller squares to put the light in more places but feels ok right now. I didn’t pay much attention to how much bronze and gold you win per round but I didn’t feel I needed a lot of towers to pass the rounds or didn’t feel unfair.

I can see some potential for more fun in this game, like small power ups that affect the light or the power of the shadow, but it’s fun as it is now.

Thanks for sharing :)

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Thanks for playing and your feedback! I’m planning on doing some updates so it’s very helpful. Glad you had fun playing :)

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Hi :)

I played again the game since I saw it got an update about performance and I can see it :D

I could play it on my old pc instead of the good one, and it runs well if I play it in the browser window instead of full screen.

This time I could give it more time, I could reach round 10 and was a bit intense from round 9 so it was fun. And by that point, the bronze and gold were meaningless because I already put most of the squares with pillars and gaps for the light.


But I saw a few things that could improve the game a little more.

When the shadow of a pillar gets reflected on the corner of the room, it seems to only shoot in 1 wall when it’s reflected on 2, so maybe if those shadows could shoot in both walls, it would be great. It didn’t make the game harder for it shot in only 1 wall but I didn’t know what wall the shadow picked.

I lost a game in round 9 because the shadow got too close to the heart but the shadow didn’t touch the heart. I don’t know if it’s because the hitbox it’s a square and touches the bottom corner, but it would be nice if the shadow actually touches the heart. 

(But by the time the shadow it’s that close, it’s pretty likely you will lose so it’s more a visual thing haha)

And the last one, would be nice if you could remove the pillars. I missclick 1 square at the end of my run and I couldn’t fight the shadows well because I used that square for the light and ended up putting a pillar in it haha


But the performance update it’s noticeable, nice update! (^^)

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Thanks for checking it out again! It's great to hear that the performance update works!!

Yeah round 10 was the best I was able to do (I'm not sure if it's possible to go past that), so nice job!

Yeah, I originally wanted the corners to work on both but didn't get around to it--I'll add it to the list for the next update (I think it'd be fun to have it work on both). 

Good note on the hitboxes, they're definitely a bit too big right now which looks weird/feels frustrating when you lose.

Having tower removal is something I'd like to add too--might  be in a later update though. 

Thanks again! :)

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Good luck with updates :D