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(1 edit) (+1)

Nice game.

The intro story and background music was good, and sets the right mood. However some of the text scrolled through very quickly without enough time to read.
An option to skip the intro would be good (especially for second time onwards).
A fullscreen option would be useful for the HTML demo. The embedded window size is very small.
Q rotates the camera to the right, and E to the left. I was expecting the reverse.
The minimap doesn’t rotate when the camera does. Maybe it should, or else have a pointer on the minimap to indicate the camera direction?
The first enemy I encountered (and the rest!) was pretty difficult, and I fled after it looked like I was going to lose.
I didn’t understand what some of the stats on the cards meant, like the clover leaf and “1d2” attack.
Flee doesn’t seem to work all the time.

Overall this looks like a good start, and could benefit from some balancing and UI changes. Wish you the best for the game!

(+1)

Hey thanks for the input :) Really appreciate it. What you mentioned is  on my list, though I am currently working on the UI and a proper/better tutorial, as that is what most feedback suggest. 

Will have a look at your game once I have enough time! Looks really interesting.