Your game starts at 00:49. This is fantastic work! The premise was great as it made sense for us to be in a haunted hotel. The distorted look of everything complimented the eeriness of the glitches and entity and the timing of their appearance was well placed. Being able to see it through walls and walking up to it forcing it glitch away built tension and gave the feeling the player character had delt with all this previously. The only bug we had was us moving when no controls were being used. Having our vision "cracked" when we didn't get out of a room when warned was brilliant as it raised the stakes. We started theorizing what the greater lore this world was because this is a interesting setting. Looking forward to your next project be it something new or a continuation of this!