Overview
This game had a nice environmental setup. 3D with pixel art characters has always been something I found fascinating. If the devs lean more into the Five Nights at Freddy route gameplay-wise and they keep working on this, this has a lot of potential. The environment has a similar cartoony feel to a game called “Toon Town”, which definitely sets up a creepy/quirky environment.
My story questions . . .
- If there's a monster, and we're standing in a hallway, why can't the protagonist move?
- Where in area 58 are we? Why are we there?
- storwise, if this is area 58, where are the military personnel? Are they dead? Did they escape?
- ( I think it would have been a good story piece to have some alarms going off or warning lights, so on so forth . . . )
My General Thoughts
- The text on the initial warning page could have been smaller and more centrally located.
- The yellow on black on the warning page was very readable. :)
- The text for the controls, the warnings, and scenario explanation would have been easier to discern from each other if they had different colors or section headers pointed them out.
- Personally, I would have made the scenario explanation into a tiny cutscene, if possible. Think “Five Nights At Freddy”
- In game, the screen roll using the A&D button could have been faster.
- There was a small bug at 3:00 a.m., the text reading “Error, please wait “ and “ Movement Detected” Both played at the same time.
- I really like the 3D perspective and angle. It made the player feel small compared to the monster.
- I didn't hear any sound or music, I was playing on browser so I don't know if the music was set for that or not.
- I kept seeing the monster, but he never attacked me. I don't know if that was intentional.
- I don't think I understand what the function of “power” was, or “camera 2”.
- The environmental art style is endearing. It has a cartoony vibe similar to a game called “Toon Town”, (which I will go over in the overview section).
- I like the small visual effect that occurs when you move the camera with an arrow button.
What attracted me to try the game. . .
- The game was browser playable, so it was easily accessible for me to try.
- The game had familiar conceptual imagery to another game called “SCP Containment“. images like that might attract other players who are familiar with that brand.