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The path puzzle was absolutely inspired by Undertale, though our execution is lacking in comparison. It's cool to see someone get that, though!

The combat's gonna go through a bit of a makeover for sure! We're still deciding on a couple of key aspects but I've got in mind a few different ways to help the player know where to go during an attack. 

I'm happy you can tell what we tried to pull off though, and I'm excited to polish it more! I haven't played Homunculipse yet but it's on my list, as is your game. I'm excited to give them a try later.

Thank you so much for playing and leaving feedback, it helps us a lot!