OKAY!
For those interested in how to 100% the game, here's how:
- Complete nights 1-6
- Complete 4/20 mode (Custom night, there's a button in the top right)
- Complete 1/9/8/7 mode (Custom night again, for the animatronic AI values, put the first as 1, the second as 9, the third as 8, and the fourth as 7.)
- Input the second code (Told to you by phone guy during 1/9/8/7.)
Of course, saying it is easy enough, but how do you deal with the animatronics? I'll list my particular strategies below.
Bonnie / Chica - Put them together because they play the exact same. They come from the right and left halls respectively. Whenever you hear footsteps in your office (without the camera up), that means that they're at the door. If you have headphones, the sound is directional, so that makes it easier. Shut the door and check with the light to make sure they're gone (Chica is obvious, as she's in the window, but Bonnie leaves a shadow on the window frame when she's in the door, so check there). Do note that the footsteps cannot be heard in cameras, so if you're unsure, it's a good idea to flash the doors, but do so sparingly. On higher AI levels, though, they're both easier and harder to deal with. They move TO the door quicker, sure, but they also move AWAY much quicker (usually within 5 seconds on 4/20 mode). Keep that in mind so you're not using too much power.
Foxy - Probably the second hardest to deal with, especially on higher difficulties. They progress through three stages (Hidden, peaking out, on the ground) before disappearing. Check camera 1a (Right hall) to get an animation of them running, then shut the right door ASAP. When they hit the door, they drain power, so you don't want them to attack. Checking camera 1C SLOWS THEM DOWN, so checking it should be your top priority. I prefer checking it every 3-ish seconds on higher difficulties, but adjust to how you like it. Do note that after they attack, they go onto cooldown for a little bit, so you can see to other threats quickly.
Freddy - The biggest issue in the game. You'll hear her giggle whenever she's active, meaning she has moved one stage closer. After 5 giggles, she's in the kitchen (Cam 6) and can attack at any time your door is open. She, notably, cannot attack through doors. You can safely ignore her until it gets to the fifth laugh (So keep checking foxy), at which point things get a little complicated. You have two options to stop her from attacking. You can either leave the right door down until she laughs again, which moves her back one stage (Cam 3), or you can leave the cameras on her (She cannot move if the camera is set to the one she's on, even if the camera is not open. This means if you close the camera on camera 6 while she's there, she won't move until you change cameras next time you open the monitor). Do note that if you do the second option, you should close the right door every time you check on foxy, until she laughs, which means it's safe to open the door (Provided there's no-one else there).
And now for a few tips:
- You can stall Foxy's attack when she leaves camera 1C by NOT changing to 1A, however, this does not stall her forever, and when she does attack, you will have very limited time to react, so use this sparingly.
- You ONLY need to worry about camera 1C, or camera 6 if you're stalling Freddy with that. Every other camera is basically redundant except when you want to trigger Foxy's attack with camera 1A. You can safely use sound cues for Bonnie and Chica, and Freddy if you have the power.
- If you're on 5AM and you run out of power, don't panic! The power-out animation is basically a few seconds of invincibility, which has gotten me the win more than a few times.