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(+2)

What a complex game!
Had to read through the tutorial few times to understand what I was doing but it was worth it! (Very smart to put a big '?' as a gameplay UI! Thank you!)

Excelent idea with mixing and matching ingredients, very unique mechanic, loved it!
Goal of the game was clear, enemy icons and intents readable. Very solid game!


Game defenietly needs some more polish:
- Card types - could use some more pronounced shape indicators/icons
- Font - that one was hard to read at times
- Left to right - I know you wanted to separate yourself from your inspiration but man people are used to play games from left to right 😁 (at least I felt weird having player on the right side as it was my enemy)

Good job creating that intricate game system in just 2 weeks!
(3 edits) (+1)

Agreed on the font (especially when scaling up in Firefox; looks way better in the original size on browsers that actually play in the insert instead of opening new windows), and messing with the shape of components to make the types stand out more is not a bad idea!

The right-to-left was an intentional design choice, representing the player character being almost the “villain” against the light while also allowing the player to seem to “progress” left-to-right up the tower while retreating. Breaking the usual convention was a bit of a concern in development based on how unusual it might feel, but we hoped with the benefits the arrangement brings and with other even recent RPGs out there sharing a right-to-left arrangement (such as Octopath Traveler) that it would be something quick to get used to and enjoyed all the same.

Thanks for the feedback! I’m glad it felt rewarding enough to tough through that initial learning curve and enjoy the game!