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(1 edit) (+4)

Alright, so, Egg. Egg? Egg. Quite the eggsquisite eggsperience. Let's egg about it. Time to egg.

First of all, I'm impressed you managed to make an egg stand out so much and make it have such an oddly unique design with a simple two eyes, legs and a smile. It turned out super characteristic, which I liked from the get go!

The shadowsnakes ended up reminding me of old NES and Master System games with the way they looked and moved, so the way they turned out looked nostalgic and very cool!

I saw that you left some of the older builds of the game as public from when you were testing things out, and it gives a really cool perspective into seeing the growth and changes of this egg's yolk. The humble beginnings of an egg who couldn't yet double jump and of a camera who felt a bit floaty. An egg that was still raw.

Then, eggtest3 surprises you with a longer level design that was still in construction, huge groups of Shadow Snakes roaming around, platforms glued on top of one another.


And yet, the final version of Egg resembles a well balanced soufflé: looking super nice and well put together. Simple, giving space to only what's necessary. The music choice from the prototypes really encapsulated the experience of just starting out on game dev, trying things out, using those classic royalty free bangers, and it was a nice trip into memory lane for me, oddly enough. 

However, much like choosing the proper seasoning for an egg salad, the music choice for the version 1.0 was perfect!

I like the fact that you implemented a double jump, which aligns perfectly with your intentions of making something more accessible and easy, like a fried egg. The camera is a lot sharper, doesn't float and feels a lot nicer. The sound effects are satisfying, too! The tiny floating eggs in the background are also a very nice touch.

The way the commentator says "Well done Big Boy" is also quite eggspertly put together, much like a poached egg. The way the b's are capitalized further emphasizes the "Bigness" factor of this "Boy" (me)

One of my favorite parts of the game was definitely the wacky humor and commentary. It's right up my alley and gave the game an incredible amount of personality! It was the perfect seasoning for the game.

I also like the fact that finding redacted doesn't only give you redacted, but lets you speedrun the game's ending. It's funny.

Speaking of the end, the effort for the ending cutscene can't be understated and I felt the impact the cutscene had. The fact that the music slightly goes up in volume and that the animation keeps looping helped make it creepier in a way. The sort of creepy you feel when you fry an egg and the pan's too hot and the egg starts to swell and it feels like the egg will explode on your face! Quite creepy.

You started out with something so simple, and look where you got to. 

You can now officially say: I made a game!

And it's a good game. Eggscelent even, one could say. I really enjoyed it!


(+4)

Call me shell shocked. Wow. What have you done? This review deserves a review of itself. You have discovered the secrets and history of egg at an unfathomable level. Even going through the trouble of playing forsaken test builds? Reading design documents? But even seeing the heart and soul I poured into a game that might seem like philosophical shitposting on the surface. Heck, even uncovering redacted lore. What a gentleman, scholar and a historian. You sir, have the soul of a true eggsplorer. The Rockstar that was promised! Thank you for playing!