Nice work! I like the funny dialog and greedy, self-serving attitude of the main character. The tadpoles are cute, too. I thought the sigil tracing mechanic was inventive and fairly straight forward to use. The music and sfx, especially the croak, were nice touches. It did take me a while to realize that I needed to sit in the sigils with my tadpoles to complete the transmutation. Also, I couldn't figure out how to use the exit portal. Solid entry though!
Viewing post in Traces of Gold jam comments
Thanks so much! Clarity with the mechanics is definitely something that can be improved. Also, totally understand your confusion on the exit. That portal is actually for enemies. In order to leave, you have to exit out of the bottom of the map (where you start). I wanted to get some UI element in there to guide the player towards it, but I didn't end up having time for it. Those two pieces of feedback are super valuable though, and I definitely need to prioritize playtesting at every stage.