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(4 edits) (+1)

Nice title splash. Volume controls got some use, also. Mechanics all seem to work fine generally speaking and there’s certainly a build up of tension once the light starts going down. It took me a while to realise that ‘throwing’ threw towards the cursor, since the throw button isn’t a mouse-click. Played about one run.


It is possible to bind multiple keys at once accidentally in the keybind menu, since you can click multiple buttons at once. I didn’t like the button press noise bursts, but that might be personal taste. It might be worth either having mouseclick as an optional throw button, or to always throw items towards the cauldron by default.

Thank you! This is something i'm working on implementing in an update after the jam.