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(+1)

Looks cool! Love the 2D graphics, and how they're also combined with basic 3D graphics like old PC games! I don't understand the point of the splitting paths since they all mostly feel the same (and they don't indicate their differences either) or what the skull in the top left corner does.

(Also for me the game crashed a bit after I went through a middle wall almost without any ammo left)

(+1)

Thank you so much for the feedback. splitting the path would resulted in a random encounter with a boss like mounter (that’s what we intended) however he didn’t get enough time to implement the idea, and I forgot to reset the global variables that’s why the game crashed.

The Gd.games has the fixed version :D give that a try!

Gave it a try. Doesn't crash this time! Still didn't find the boss :( (and is the game supposed to abruptly end/send you back to the main menu after you kick down a door in the white area? Did I escape?)

(+1)

Yes you did we wanted to add a animated ending scene showing the player that they escaped and are taking on another dungeon xD but we run out of time