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Great tool! I much prefer it to Unity's tilemap tools.

I have one question:

My Tiled tilemap is set to "right-up", however when I import my tilemap to Unity, everything seems to work as "right-down" by default, and all my tiles have negative Y positions. Is there a way to change this behaviour?

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Hi there,  @halfcut. Unfortunately Tiled and Unity use different coordinate systems so I picked the solution that I hoped was the best case given what we have to work with. I wanted to keep the top-left corner of a map the "origin" but that did force my hand for maps to go down the negative Y axis. :/

(1 edit) (+1)

No problem. Thanks for clearing that up!