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(+2)

I played 10 times and not once could i beat the game xd. 

I liked the simple visuals but the use of them could be better by:

  • the mined dirt could be fliped because i got my mind twisted by seeinn the same texture so much, i know that the colors changes but it is not completly pleasant to see it with the same rotation.
  • animations of the camera moving ahead of the sprite player to visualize that you are moving

The beeping sound can be replaced by an arrow indicating the win cell, i called win cell because i dont know whta makes you win xd. Yeah, maybe an arrow or a map indicating can be too much help but, the arrow doesnt indicate where to go exactly because some block may be hindering the path, and a map can be indicate where the player cell is and the win cell so is not indicating the path per se.


I guess the difficult has constant escalation because it says that there is less time each round but, i couldnt complete any round and i understood that the gameplay per se is the player trying to scape the mine, so you cant really play the constant escalation limitation.

Overall, a really great concept.