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A jam submission

MineOUTView game page

You have 100 seconds, find the exit before the time runs out. Or Else,,,
Submitted by stochkov, ArabianDev
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MineOUT's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#522.9232.923
Overall#562.4422.442
Presentation#562.5382.538
Use of the Limitation#612.2312.231
Enjoyment#612.0772.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Stochkov, ArabianDev

Software used
Asperite, Godot

Use of the limitation
Less time each round

Cookies eaten
3 pizza slices+2 oreo packs. NO COOKIES

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Comments

Submitted

Cute game - I like the pressure due to the timer :D I play the "new version" so can't complain about sound or anything else.

Only comment is the shadow not matching the "square" art direction - it through me off a couple of times.


Well done!

Submitted

I like the idea of the game and tried it a couple of times but couldn't find the exit. It's unfortunate that the timer UI is sometimes blocked by the environment. Also, the shadows feel a little strange to me. Still, a pretty impressive entry for such a short development time.  

Submitted(+2)

I was spamming to find the exit but couldn't find it haha, I don't know if the beeping got louder or not when being closer or my head was tricking me haha. 

Nice game in just  7 hours well done.

Beeping could be reduced alot haha or make it like an indicator next time so it's visual better.

Submitted(+2)

I played 10 times and not once could i beat the game xd. 

I liked the simple visuals but the use of them could be better by:

  • the mined dirt could be fliped because i got my mind twisted by seeinn the same texture so much, i know that the colors changes but it is not completly pleasant to see it with the same rotation.
  • animations of the camera moving ahead of the sprite player to visualize that you are moving

The beeping sound can be replaced by an arrow indicating the win cell, i called win cell because i dont know whta makes you win xd. Yeah, maybe an arrow or a map indicating can be too much help but, the arrow doesnt indicate where to go exactly because some block may be hindering the path, and a map can be indicate where the player cell is and the win cell so is not indicating the path per se.


I guess the difficult has constant escalation because it says that there is less time each round but, i couldnt complete any round and i understood that the gameplay per se is the player trying to scape the mine, so you cant really play the constant escalation limitation.

Overall, a really great concept.

Submitted(+1)

would be a lot better without the beeping

Developer

I agree, the beeping was a 20 minute last addition ! !

Developer

The beeping should help you find the exit, the sound effect choice wasn't the best I'll agree. Shame on you arabian dev