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Hey, appreciate you checking this out. I know it isn't anything special but I wanted to post it because I didn't plan on working on it anymore in the foreseeable future. Also, not to mention that Unity's webGL doesn't support onAudioBufferRead() so I couldn't modify waveforms as easily as I would have hoped. So if I continued working on this it would have to be just for android and windows... But, if you're interested in a program like this with more features I'd love to hear more about what you could see this turning into. But as for now I have a couple other projects I want to work on or prototype :D

Lastly, I did check out musicdsp.org and I had no idea such a resource existed. I programmed a sawtooth wave and was messing around with other waveforms. I could post an update if you're interested, but there's probably countless robust programs that could do what I programmed. It's really just learning for me.

that's alright, maybe I was a little harsh but glad to hear you tried a little something more with the project!

No worries, clearly the program wasn't exactly what you were expecting, and that's fine. I was kinda having trouble figuring out what to name it and music isn't necessarily my specialty. Still, I wanted to post this because I don't like my work going to waste. As I mentioned before I'm more thankful that you checked this out and gave me resources to check out :)

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if you're more interesting in programming audio stuff, the DAW Reaper has a free scripting language called JS that I thought was pretty easy to pick up on. There's a lot of example scripts, including some synths