This is a beautiful game. I like the idea of looking up what each element does and trying to combine it with a delivery method. It's like at the start of a round you don't even know what your cards are going to be, because you have to build them, that's really neat. However, I feel like it was a bit overwhelming to have so many different elements to work with on each hand, I didn't understand why some cards didn't do anything. I think easing the player into the gameplay with fewer options at the beginning would help player like me. Overall, this looks like a game with lots of potential!
Viewing post in Dark Wizard's Pantry jam comments
I wonder if the cards that didn’t seem to do anything may have had Methods (blue components). The idea is when you use a card with a Method, the Method adds its listed effect to the other component it’s attached to, enabling powerful combos. We’re working on making it clearer that it’s basically merging one piece into the other in the next release.
Thanks for the feedback!