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(1 edit)

Very cute!

Is it correct that I have to memorize the keys for each component to be able to use them? I found that to be a barrier I didn’t want to invest.

If it had been introduced step by step, maybe it would have been doable.

(+1)

Thanks! And yeah, a good chunk of feedback hinted that I find a way to label/remind players of the elemental keys, so that's what I'm working on implementing for an update.

I tried to accommodate by having  the overall session be short (60 seconds),  but outside of the game jam and building on the prototype, I think I could consider making stages/incremental introduction to elements and spells or adding/reducing difficulty.

Thank you for giving my game a go, and your feedback! Sorry I'm so late giving a response!