I love it! The minigames are simple and fun but also inconvenient enough it justified buying the autoclick (especialy the fishing one!)
I kept giggling at the different sounds, so the game definitely held my attention.
You mentioned upgrading the bomb crashes the game and I forgot by the time I made it down there lol! But fun, and you got me wanting to try making an incremental game sometime!
GrinnKitty
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Simple, and definitely on theme! I'm glad you were able to submit with the time limit you put on your game page! Maybe it would be nice for the decrease button to change position during the longer part, for silly-heads like me determined to click so many times hehe. The voiced lines were a nice touch!
I definitely had fun! I got stuck on the level with the multiple deep gaps and had a little trouble seeing where the edge of on of the platforms was (white on white background). Other than that the levels I made it through were fun and challenging. I kept screaming to make it to the goal as the clock ticked down. Great job!
Thanks! And yeah, a good chunk of feedback hinted that I find a way to label/remind players of the elemental keys, so that's what I'm working on implementing for an update.
I tried to accommodate by having the overall session be short (60 seconds), but outside of the game jam and building on the prototype, I think I could consider making stages/incremental introduction to elements and spells or adding/reducing difficulty.
Thank you for giving my game a go, and your feedback! Sorry I'm so late giving a response!
Thanks for playing!
Someone else mentioned not recalling the spells/elements too, so I'm already planning on adding in a permanent way to show/label the elements to press. Hopefully that helps.
^^ I'm glad you had fun with it! Once I update it, I'd love if you come back and give it a try! Thanks again!
Super fun, and super cute. xD I really loved the mix of different mechanics. Looking at it I wasn't sure how it would all come together but playing it felt smooth and fun without one part overwhelming another.
I found myself letting out an anxious breath with the MC between every round. I did struggle a bit with the board for question answers, but tbh despite my repeated failures, I too believe that barking is a respectable talent and that Fetch should have higher IGN scores.
Great job everyone!! <3
Ah shoot, Q and E don't work! >.< Sorry about that; I was playtesting on the other side of the keyboard...
Thanks so much for your input! I agree, I definitely want to find a way for controls to stay on screen; one of my friends who playtested towards the end had a similar concern, too. So I hope to add something like that after the jam, if I can.
Thinking on it, I think you might be right about the spell clearing on duck too; I might consider adding a separate button for resetting input... The wizard was supposed move randomly, and to be able to surprise sometimes, (only if they were in a certain position) but I might have to rework that, or maybe add a point where they're in the room and about to come over?
Regardless, thanks again for your input oneir0mancer, and taking time to check out my game! I appreciate it! (I can't wait to get back in there and make some changes haha)
Thanks!! Yeah, I drew everything in Clip Studio Paint! You can learn to code! Music is probably a lot like coding, in a way!
I got my start by trying to replicate mechanic from my favorite games (and failing), and following tutorials on youtube but I didn't really start learning until I took advice to rely on the documentation of what I'm coding in and google search/tutorial on an as-needed basis.
^^ Thanks for your kind words!! I'll check your game out too! I really like the art and the vibe it's got!

