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(1 edit)

A very cool concept and well executed.

The walking sfx did become a bit annoying after hearing it constantly xD

I did notice a nice way you made the reflect easy to perform is that the reflected bullets seem to travel towards the mouse. Nicely done.

do miss the shadow theme a bit(besides it being present visually), but you mention this in your GGD.

The game is rather difficult at times, but i think that is part of it's charm. Maybe if got better at it i could have defeated the second boss.

Definitely a nice game, with some polish I could easily see this being released on steam.

Thanks for the feedback! I tried to mitigate the difficulty a little bit by adding the Autoaim accessibility option, which makes your deflects automatically travel to the nearest enemy. But this option is quite easy to miss.