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So I need to preface this by saying I really don't like RPG maker games they are all cookie cutter copy and paste jobs in my opinion. I'm glad I was wrong about that with this one.

I honestly did not want to play this game as reasoned above but I gave it a fair shot anyways and I'm really glad I did. I was immediately hit by FOMO upon knowing I had to pick a bunch of ingredients and reach a ton of text and recipes and then somehow succeed.

Suffice to say I was pleasantly surprised by the gameplay loop. The fact that I could take my time and collect a bunch of ingreidents every round and focus on increasing stats for speed and harvesting was such a good idea and I'm super glad it was there so I could build up a proper arsenal of bombs.

The problem is by the time I actually felt ready to fight the boss it died after 1 bomb throw hahahaha. I didn't even think I had risen my stats that much it was maybe.. 5-6 loops or so before I properly went for it?

Still it was a really good gameplay loop I just wish there was more ways to figure out what worked/didn't work without feeling like I was wasting all my resources by testing stuff on the boss. In the end I basically dumb brained my way through it by just getting as much as I could and making myself insanely strong by accident.

Oh well, still had a lot of fun with it!

(+1)

Thanks for playing and for your great feedback!

Yeah it definitely is just Big Stats = win game at the moment. I tried implementing elemental weaknesses and resistances to the boss for a bit of strategy and variation in builds but didn't have the time to fully playtest it.

The ultimate goal for the jam at least was to see really big damage numbers and just wipe the boss out!

Just glad to hear you really engaged with the game and it made sense to you 😁