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(+1)

I really liked the narrative segment of the game! Gameplay one - not some much.

Some of my thoughts:

  • I would like more visual/audio feedback. Right now it’s not clear you your attack is even charging, or when exactly attack happens, or what part of the boss receives damage. Some particles or tween animations would go a long way.
  • Since you don’t have health and both moving and taking damage reset your attack charge, I didn’t see a reason to dodge and just stood there aiming at boss and holding LMB. I don’t think a health system is required but some uncomfortable effect like screen shake or screen getting darker would sell the need to dodge.
  • Something on the narrative side: I would like the ability to skip to the the next frame, because sometimes they take too long, and you’re not sure whether the game just froze or not.
  • Same with the game ending, it just keeps repeating the health bar effect and it’s not obvious that the game ended.

Oh, and please add a fullscreen button in your itch options.

Overall, very good job.

(1 edit)

Thank you for your extensive feedback. You’ve given me a lot of things to think about :).

  • This is my first game with Monogame, which is a framework not an engine, so I’ve had to build a lot of things over time to use. I agree however that even though I didn’t have anything immediately available, it needs a lot more to sell the effect of dealing damage.
  • The lights you see at the start of the battle will get darker when you’re hit, although I wish I had contained the arena so that one of the lights is always on screen.
  • Skipping the cutscene was a small thing I didn’t think to add, maybe eith some more playtesting someone would be seen it and I wouldve been able to add it.
  • I wanted to force fullscreen, but this caused issues with the game - the lazer wouldn’t follow the mouse, and the game would sometimes sit partially offscreen. Under time constraints and without knowing how Monogame/KNI Web export worked properly (as I’ve never used it), I decided not to worry about it; that sort of thing can come later.