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- great options menu ;)

- I don't feel like the graphics are bad, looks pretty good for "art was completely ignored"

- interesting mechanic, just a little wonky: the other half of the player just disappeared and blinked in again on this platform, already blinking as if it hit something... I hope this gif shows what I mean


- great design decision on the checkpoint reset instead of restarting the whole level when you fail near the end

Congratulations on publishing your first game in Godot!

(+1)

Thanks for your feedback! 

The shadow (other half) disappearing is normal as the shadow isn't cast on glass (blue transparent tiles), only on black tiles. So it might jump around. But the sudden blinking isn't normal.

How smooth was your experience in terms of framerate? I had the same bug a lot when I didn't have hardware acceleration in my browser and the game was running at 10 fps. After turning on hardware acceleration, the game ran smoothly and the issue was fixed for me so I didn't investigate it further. 

I hope you didn't get that bug too often. Otherwise I'm sorry for the frustrating experience and I will look into what's causing this.

(+1)

No worries, the framerate is fine if I don't record a video. I'm running an old laptop with integrated graphics though, so if performance plays a part in this weird behavior, it's probably not a common issue and not worth your time. Thanks for your response!