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One of the most unique and interesting combat systems I've ever seen in a game.

It's a shame I figured out you could just spam mouse+buttons and win every fight in 2 seconds and ruined it for myself.

I genuinely mean that though the combat was super interesting but I feel like I was quite confused by the layout of the elements I had to select. Maybe if they were in the same row order as QWER it would have made sense to my brain but being in a 2X2 grid in the corner felt weirdly disconnected to me.

Pretty sure I don't even need to open your GDD to know it was inspired by Earthbound, I loved the wacky *** characters and backgrounds. The clear Undertale inspiration is there too in the environment and I don't blame you because either of those are awesome, but you brought your own style and spin to the formula that made it your own and it was very cool

The music and SFX were great too and at one point there was laughing in the music that was creepy and awesome af. Really cool job.

The ending was really funny I thought and well done. I would have been interesting to know what you thought the other fights/scenarios were in the "real-world". I hope the dog is okay!

Hey, first of all, thanks for checking out the game!

Other people mentioned being able to spam and tank through battles as well as the stuff about the element layout. We're gonna do a post jam update, so stuff like that will be changed (hopefully for the better). But I'm glad you see a bit of the vision with the combat! 

And you're absolutely right about those inspirations. I wish to make a game with the same spirit as them, so having people notice and see hints of that spirit on this game truly means a lot to me.

And DO NOT FRET, for the doggo is okay! One of the things we'll do on the update is expand the ending to what it originally was meant to be like, so a couple of things should be cleared up.

Once again, thank you for playing the game, for enjoying the game and for the feedback!