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(1 edit)

so I've been trying to write a postmortem for the first Zortch game
turns out writing a postmortem is not my forte
here is a very short one

Things learned:

  • people insist on 60+ fps for their games now 
  • it's not a good idea to make a game single threaded (vsync is unreliable)
  • if you have your own engine you need to plan for multi threaded from day one - as windows doesn't like multithreaded opengl (unlike linux)
  • people are all about the PS1 nowadays (low poly, unfiltered textures and so on)
  • a game that is always on sale is probably not a good model (seems to confuse people, low price associated with low value)
  • people will eventually demand gamepad support - might as well add it on day one
  • you cannot make a level simple enough where people not get lost
  • if your game is not on Steam it might as well not exist 😓
  • if you publish your game on Steam either add achievements on release or don't bother later (unless you want to start fights)