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Just beat the game, very well done, I hit a very hard wall when I started encountering the red blocks, it felt like i was being unfairly treated with the instant death, maybe have it just hurt with a knockback maybe? And the dying needs to be much faster, like less than half a second between dying and respawning. I love the idea of traveling inside of a creature, maybe even be a metroidvania, much more like Bowser's Inside Story than Shadow of the Colossus, I think being able to grab the floor  would be cool to stop the shaky platform movement, and more importantly, there's no way to tell how the movement is going to be, and having trajectory changing mid air is frustrating. so maybe have wind or something that somehow shows the way you're moving inside of the golem would be helpful. Also, maybe less red blocks, you could have had very sparse red blocks beginning in the 2nd area and get gradually more prominent as you go, I really liked the last part having to dodge the red blocks there, but the 2 areas before that were infuriating, there were too many blocks there, I wasn't even mad at accidentally falling out of the creature, that's my own fault, but when a hair on my head barely grazed a red block and I instantly died, that was upsetting. Again, not super sure what to do about that other than not be instant death OR use less of them. Great work!

Thank you for playing. To tell the trajectory use the clouds in front of the golem.  I really do like the idea of holding on the golem to stop player movement.  as for the red blocks I might add a new block that isn't an instant kill and have that do damage and replacing a lot of the interior with them. right now, the HP bar really gives you a second chance at doing the platform over again and would like to explore more mechanics that don't involve enemies you have to fight so it feels more of you and the golem.