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Spaceship Ico Jam's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #27 | 1.543 | 2.250 |
| Geometricness | #27 | 1.715 | 2.500 |
| Art | #28 | 1.715 | 2.500 |
| Gameplay | #29 | 1.458 | 2.125 |
| Music | #29 | 0.943 | 1.375 |
| Overall | #29 | 1.475 | 2.150 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really cool entry! It follows the theme well, and I love the atmosphere! With just a couple more quality of life features, this could've been even better!
Definitely gotta give you credit for making a 3D entry; certainly not something I expected to see! But I'm guessing you were a little too ambitious with this one. Like there a lot of issues:
For example:
1) Its far too easy to soft lock
2) There's not a proper way to quit/reset
3) Mechanics weren't particularly well explained (I don't really understand how the pattern minigame worked)
4) Collision was super janky
5) Really should've been a web build (especially since this was a Unity project)
I mean I really hate to come off so negative. Like making a 3D game in 3 days is no small feat. So massive props for the effort but I'm guessing you were overly ambitious. I guess for next time smaller; you don't have to make a 10 minute long 3D platformer (frankly I have little doubt that you could make a fantastic game with a smaller scope)
Really cool entry! Didn't expect to see many platformers in this jam, especially 3D ones, but the gameplay and space atmosphere makes for a really cool aesthetic here. The beginning was a bit strange as the only way to progress was by walking on the metal bars which I didn't expect, and I also found it easy to get softlocked at the pattern section by not being able to reach the next platform. A tutorial or opening message/controls could also help if you wanted to take a more lore-focused approach - it's certainly up to you if you decide to work on the game further! Thanks for participating in the jam :)
Good Gameplay Dude