Today's been quite a day. Not only did I rank first for the third time in MK Tour, but I managed to draw one of the guardian abominations in the span of a single session of going out, and in less time than it takes for my computer's battery to run out. It's not the one that always gets memed by MrDrNose on Discord (you know the one), but I'm about to get to that one. So anyway, SPOILER ALERT BY THE WAY, let me introduce a character that decided to make like a normal meatball aaaaaaaaaaand cook the flesh on it. Meatball, but it's in Russian. And since it's spoilers, I may as well show a character I already drew a few months ago at the same place I drew this one: Allie the Teddy. Like, same location. Apparently it's rather good to draw sprites there.
SPOILER ALERT: YOU MUST LOG IN BEFORE PROCEEDING IN ORDER TO COLLAPSE THE POST. Like, seriously, you can't fully appreciate AEWVS after having spoilers instead of facing the content head-on first-time. Plus it's a horror game with unexpectations.
So anyway, here you go.

Here's the modified one:

Yes, it is difficult to simultaneously use ghosts and backgrounds, and there's a few things I want to fix about Albert. Anyway, now that I look at it, it is quite simple, unlike it's raw counterpart, Version 0.1.1b Freek-a-del'ka, which had a bloody raw meatball. Honestly, I preferred that one, but I do see how it's kind of low-quality. I think I realise why Phonty and Fleshy are being redesigned, but still, you gotta admit those eight big threatening sharp legs were great. I'm starting to find that I'm using more colour shades for the characters, like Phonty and Fleshy (again), since they need better lighting. Also, as it turns out, I'm doing something frowned upon for most of my sprites: pillow-shading. It's the one where you just shade around the outlines. But still, ambient occlusion really works in a game with a lack of light sources and shadows. Anyway, yeah.
OML I need to redo the backgrounds and the shadows.