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Awesome, I'm glad you enjoyed it! Making the models for this one was actually really difficult. I used VRoid for the base model, but the male and female meshes have different vertex counts and I couldn't get the morphs to export - so there was a LOT of manual work sculpting and re-rigging.

Thank you for the bug catch with the paper! Next time I go back into this, I'll have a go at fixing it!