Im glad you liked it, I definitely wanted to incorporate strategic decisions :D. Theres alot to figure out (and isnt explained very well lol) so dont worry about not picking up on everything right away. Many people dont even realize you can swap monsters mid battle (with a cool down). Gonna watch this over dinner!
I also didn't know it's possible to lose by allowing your monsters to get knocked-out, which also made me lose I think. Not that I created the strongest team comp; I think I understood only basics - and some abilities were annoying for me, because I wanted to hide a monster, when he is low, so he would be a bit safer, but some abilities swap places. I guess I just didn't find good synergies and created a random team comp lol.
So yea, thats "Wounds" system. When a mon gets KO'd you suffer 1 wound. If you reach the limit (2 times your team size on normal difficulty) it's game over. Some events, camping, and healing salves can heal/cause wounds too. Skimander's ability is the one that moves :D yea it can be really challenging if the team isnt built with it in mind. But thats just a learning experience!