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I've been working on the game since March with some breaks. Unfortunately the game is not yet in a playable state since some core mechanics haven't been implemented yet (I started from scratch with SDL rather than using a premade engine). There's still four milestones to go before there's an actual gameplay loop to playtest, so I estimate testing to start in late January or early February. And even after that there's plenty of features to implement, like weather & seasons, clothing and an overworld map (unlike most god games where people are sedentary in this game your people will be nomadic hunter-gatherers). Working title is "Guiding Spirit".

Sounds cool, have you made any games in the past or this the first one?

I've worked on several Unity projects as basically sole gameplay developer at my previous jobs, but they weren't really games in the traditional sense. This is my first real game project, and that's reflected in the fact that I chose to build my own engine XD I thought using Unity would be overkill and there's no sense in paying them in case my project becomes a financial success. But looking back it would've saved me like four months of work, so I advise anyone starting out to go with a premade engine, especially since there's free ones like Godot.