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Deep, psychological, but it does require some commitment on a personal level from the player, to get the best of this production. For me, there was way too much in terms of dialogue boxes and interactivity. I understand the player was meant to feel overburdened and lost at times, like in the labyrinth section, but what impression we would like to avoid, I believe, is having it mostly as spam equivalent. Exploration, does require a bit of a meditative aspect to it, I think, while a constant pounding, after a couple of scenes, starts to feel like billboards down along the road.