This was such a BEAUTIFULLY written game, and perfectly structured to deliver its message, which is as relatable as it is poignant.
The CG is absolutely gorgeous, with its vivid, sun-dappled colors, and the melancholic BGM perfectly fits the tone of the game. The dialogue is simultaneously poetic and raw. While this story takes place in a fantasy world, I think that the feelings of the characters are very relatable, even to a modern audience. The voice actress did a FANTASTIC job - I loved the kind of "rough" quality to her voice, where it sounded as if she had been crying, and the emotion that she delivered in the more tense moments was very moving.
===SPOILERS===
Here, you play the part of a princess who lays in the courtyard next to Ziri, the court jester. Ziri opens up about her past dreams - how she wanted to be a playwright, but she failed. She yearns for a "second chance."
There is only one choice, and, appropriately, only one save slot for the game as well. I actually played through the "good ending" first - but then it is clear that that wasn't the real story.
As you go back and play through the second choice, it becomes clear what the actual meaning of the title "Reflection" is. Amelia isn't experiencing this for the first time - rather, she's replaying the memories in her mind, reflecting on what occurred. And like Ziri, who didn't have a second chance, Amelia also doesn't get a second chance. Those hurtful words, no matter how well-intentioned they were, are eternal - and she has to live with the consequences.
After you play through the first time, the "right" choice is deleted on all of your subsequent playthroughs - and Amelia is forced to live with the choice that she made. I really loved how that theme of "living with the consequences of your choices" is reflected in both Ziri's story and Amelia's - it's kind of a "Matroshka doll" of intertwined stories all reflecting the same theme.
Overall I LOVED the concept of this game and it was impeccably executed, fantastic work!