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(2 edits)

the eye bone positions in the armature line up with the error i think

Hmmm yes very strange. I just did a test on my end with a fresh project and wasnt able to replicate the issue. If you're sure the Eye Look setting match the values in the image I posted above, the next thing I could suguest is checking to make sure that the eye bone armatures rotation match the values below.

i checked everything and even added the enclosed numbers, same thing happens

Would you happen to be using eye/face tracking? Other than that, is the blinking still working, and do the eyes still move around and look at things when they're out of the head?

to my knowledge no there is no face tracking in the project, they blink and move they just are not where they should be for me, but according to some people i tested this on they claim the eyes are where they should be.

Yeah I sent the files to my friend and they weren't having any issues with the eyes either. All I can suguest is remaking the project from scratch and trying again with a new upload. That, or manually repositioning the eyes so that the rotation states look good. But other than that I honeslty have no idea, sorry I wish I could offer more help.

Thank you kindly for all the help given.

Here's hoping you do more ZOIDS in the future.

And thank you too. And I'd totally love to do more Zoid gals in the future