The game is looking good. So good that I donated. I believe you hit the correct level of diffulty until now. It's challening and entertaining. Not too easy that it's boring, and not too hard that it makes difficult to appreciate the more interesting parts (¬‿¬).
The art is excellent in my opinion. Even though it does not have much animations, the art makes up for it, and with that quality the zooming and change of poses were enough to provide motion. The pixel art is pretty good too.
If I had to give any criticism, here it is the following:
- Sometimes it's hard to get free of the enemies. I did a another 15 waves after Lilly and it was still hard to get rid of the blondes. Myabe it's my items, maybe it's a balance issue. It did not hurt my experience though as it's another opportunity to watch a good scene. I know there are settings that can make it easier, so that's good.
- There was one bug that It's not easy replicable. It only happend once. This was in demo 9. In my first run, between wave 1 and 4, I got stuck inside the top left wood trunk. I think I was spamming roll(space bar), and also I think I hit a enemy up close with the fireball. One of those actions pushed me inside the wood trunk making me locked into that position and not be able to continue. Probably the fireball kncokback made it I don't know...
- Healing potions could have slight bigger drop rate in my opinion. During my experiences I put myself in a vert low health postion to see what happens when I reach 0. After seeing that I cannot move, I can just take "happiness" let's say. I restarted the game with like 10 HP. If I was on wave 10 with that HP, it would be hard to continue. The Shop not always have healing potions and the enemies don't drop that often. It's all right the shop not having always the healing potion but I think there should be a system where if you are on low health, the chances of appearing a health potion are greater.