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this game works only if you don't buy anything but upgrading cards and one-cards. If you do otherwise your deck is gonna pile up and you won't be able to clear it because dynamite is a post-iron resource.

Almost like a simulation of supply and demand, huh? Go figure.
Upgrade cards = demand
Buying cards = supply

Keep demand by reducing supply and no market saturation. Hey, not probable that the game was made to highlight that but yeah, it tracks logically.