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No, everything I’ve tried so far has worked really well! I’m just a bit lost on how to set the room up. When I open the demos, everything seems to be very well lit and the light is well distributed- I’m having a bit of trouble getting that same result. Everything’s very dark (even when I brought the ambience intensity all the way to 1 and played around with other variables in the controller obj) and I’m trying to figure out how you set up your scenes to have everything spread out so nicely without having like 30 light objects :(

And yes! Using normals and materials. Should also mention this is a pixel art project (which I’m aware isn’t the targeted use for the asset, but you got some great results in your demos!)

What sort of settings are you using on the lights?

Ambient intensity set to 1 would light the scene entirely and you would barely be able to see the actual lights since everything would be fully "lit" already.  Is that the case when you have the ambient intensity at 1? 

In the example project you can place lights and configure them with a GUI by hitting tab if you have a light selected with the mouse.  This can help to understand what the settings on the lights do.  You can also mess with some of the light engine settings as well by hitting spacebar.