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Thank you! This was my first ever game and I decided to go with 3D to force myself to learn it. I've known about the menu related bugs and I tried to fix them but they are issues with the engine and I just haven't found a work around. It terms of the gameplay design, I wanted to keep the narrow FOV and environment as I felt those elements would force the player to be more methodical when exploring the map. I do see your point though, and I will keep that in mind for future projects.

Now I'm even more impressed, nice job! And yeah, Godot has some funky things with the control nodes I also use that engine and get stuck all the time.