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I haven't planned out the specifics just yet--but I do want to aim for a more wide-open public early access build on itch.io, just to get the game out there a bit more now that extensive work has been done on the current alphas over the years, since I feel like there's a lot of content still even if it's not complete yet.

Though this could all potentially change depending on what I feel is best! I'd say your best bet is to just keep an eye on twitter, etc. for when I start moving forward with it all and announcing solid plans.